![]() Sword swings feel slower due to a longer wind-up time, and you'll dodge often because you won't be able to knock out enemies before they can counter you. One thing we noticed this time around is that the combat feels slower than before. Hybrid foes sporting both colors are fine with either weapon, but ones that sport only one color are susceptible to more damage if you match your attacking color to them similarly, they take on very little health loss if you attack them with an opposing color. Color also plays a big role, since it determines how much damage you deliver to an enemy. Both powers let you use either the face buttons or right analog stick for weapons on a controller, and both give you roughly the same moves, whether it's dodging or using special abilities, like an energy tornado or a powerful sword slam. ![]() Switch over to the Moon, and you'll shoot balls of energy. Pick the power of the Sun, and you'll wield a large sword. ![]() It may get more complicated later, but for now, it's simple enough to figure out. The puzzles are self-explanatory your color determines which switches you'll hit and which floors are stable enough for you to stand on. The combat system and puzzle systems are reliant on color as a mechanic, since your character can possess the abilities given to her by the orange Sun and the blue Moon. Based on the sampling in the demo, the rest of the story has the potential to throw some interesting characters your way. For a game that wants to emphasize how choice always has consequences, the graying of other characters drives you to make your own decisions, as there's no obvious good or evil path to follow. From the guardians helping you to the aliens you meet, everyone seems to be looking out for their own best interests, with secrets to hide and potential ulterior motives at play. ![]() What is intriguing is how untrustworthy everyone seems to be. The "fish out of water" situation is nothing new, as is the reluctant hero bit. ![]()
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